Carrara 7 Pro RocksThe tutorials shown to the right that are underlined/linked are FREE. Check them out and see if my teaching style is a good fit for your needs. Carrara is supercharged with this 7.12 release. In this tutorial series you'll quickly learn how to model, animate, perform UV Unwrapping, use the vertex modeler, rig and bone characters, perform weight painting, light your scene, use IBL and global illumination and more. Even more important is how to use these skills on "real" projects. These plain-spoken and easy to follow video tutorials are suitable for both beginners to 3D or intermediate users transitioning from other 3D software. With plenty of professional tips and tricks thrown in, this Carrara 7 Pro learning series is will get Carrara users to a high level of proficiency rapidly.
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Carrara 7 ProIntroductionIntroduction / Terminology & ScopeNew in Carrara Pro 7 InterfaceInterface & RoomRoom Tour / Assembly Room Tour / Model Room Tour / Storyboard Room Tour / Texture Room Tour / Render Browser / Content Manager General 3D Best Methods Preferences Using The CamerasEnhancing ViewingCamera Properties Using Cameras for Navigating Your 3D Space Advanced - Motion Paths pt. 1 Advanced - Motion Paths pt. 2 Creating ScenesBasic Object ControlPrimitive Objects Creating Text Objects Creating Plants Ocean Primitive Formula Objects Exploring the Scene Wizard Creating Your Own Carrara Library Importing 3D Models Managing Scene ElementsSetting Up a SceneGrouping / Nesting & Hotpoints Moving / Scaling & Rotating Aligning / Duplicating & Spacing Objects Using the Eye Dropper Advanced Scene Management Lighting a SceneScene Lighting ControlsUsing the Distant Light Using the Spot Light pt. 1 Using the Spot Light pt. 2 Using the Bulb Light Using the Anything Glows Light Ambient Light Tool Using the Shape & Tube Light Master Lights Moon & Sun Light pt. 1 Moon & Sun Light pt. 2 Best Methods for Lighting Special Lighting Effects pt. 1 Special Lighting Effects pt. 2 Special Lighting Effects pt. 3 HDRI / IBL Lighting pt. 1 HDRI / IBL Lighting pt. 2 Ambient Occlusion Indirect pt. 1 Ambient Occlusion Indirect pt. 2 Modifiers & BehaviorsUsing Modifiers & BehaviorsModifiers Grouped Behaviors The Carrara 7 ModelersComparing Carrara's ModelersSpline ModelerCreating Cross SectionsCreating a Bottle pt. 1 Creating a Bottle pt. 2 Importing From Drawing Programs Multiple Cross Sections pt. 1 Multiple Cross Sections pt. 2 Extrusion Methods Compound Paths Vertex ModelerVertex Room IntegrationSelecting Deleting Dissolving Polylines Sweeps Loops - Rings - Between Dynamic Extrusion Lathing & Lofting Creasing / Smoothing Linking_Polygon Tool_Tesselate_Add Tool Boolean Cut Tool Subdivision Smoothing_Soft Selection Symmetry Change_Drawing Plane pt. 1 Symmetry Change_Drawing Plane pt. 2 Edge Tools Gordon_Coons_Ruled_Double pt. 1 Gordon_Coons_Ruled_Double pt. 2 Gordon_Coons_Ruled_Double pt. 3 Bridge Tool Advanced & Displacement Painting UV Mapping pt. 1 UV Mapping pt. 2 UV Mapping pt. 3 UV Mapping pt. 4 UV Unwrap pt. 1 UV Unwrap pt. 2 UV Unwrap pt. 3 Metaball ModelerMetaball ModelerMetaball Animation Plant ModelerBuilding Plants pt. 1Building Plants pt. 2 Creating Terrains & SkiesTerrain pt. 1Terrain pt. 2 Terrain Shader Creating Realistic Skies HairCreating HairCreating Groups & Density Guide Hair Draping Guide Hair & Curling Advanced Domain Selection Advanced Shader Control Advanced Texture Map Controls Simulation ReplicatorsStandard Replicator pt. 1Standard Replicator pt. 2 Surface Replicator Terrain pt. 1 Surface Replicator Terrain pt. 2 Surface Replicator Terrain pt. 3 Surface Replicator Special Surface Replicator Animated Using ShadersShader Tree BranchesShader Selector Divisions Mixer Multichannel Mixer Texture Maps Displacement Maps Layer Lists Reference Shader Shader Domains Translucence Subsurface Scattering Transparency & Absorption 3D Painting 3D Painting Fixing Normals Adding Natural & Environmental ElementsUsing Particles pt. 1Using Particles pt. 2 Using Particles pt. 3 Advanced Particle Texture Maps Fire Clouds_Non Volumetric Fountains Fog Clouds_Volumetric Animating a SceneWorking With KeyframesTweeners Motion Paths Using Physics Non-Linear Animation Non-Linear Groups Timeline Graph Editor Character AnimationBasic Rigging pt. 1Basic Rigging pt. 2 Weightmap Painting Motion for Organics pt. 1 Motion for Organics pt. 2 Motion for Mechanics RenderingBest Methods for RenderingChoosing a Render Engine Rendering Still Images Rendering Animations Global Illumination Indirect & Ambient Occlusion Irradiance Maps Caustics Motion Blur Multi-Pass ConclusionWrap-Up & ResourcesContact Information
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