Learn Carrara 5 FastThe first 3 sections of the tutorial shown to the right are absolutely free. Listen to them and see if Carrara and my teaching style are a good fit your learning needs. Of all of the 3D software I use, Carrara is truly the "swiss-army" knife. It can do so many things really well. In this tutorial series I will teach you how to customize plants, create sophisticated camera movements using motion paths, create custom shaders and custom textures, create character animations, work with the weight painting tools, use Carrara's three modelers, create pro level lighting set-ups and handle your render settings for optimizing your Carrara imagery. |
Carrara 5IntroductionIntroductionNew in Carrara Pro 5 Interface Tour Room Tour - Assembly Room Tour - Model Room Tour - Storyboard Room Tour - Texture Room Tour - Render General 3D Best Methods Using The CamerasUsing Cameras For Navigating Your 3D SpaceThe Four Basic Cameras Navigating With Track/Dolly/Pan/Bank Tools Advanced - Motion Paths For Camera Movement Creating ScenesUsing the Universal ManipulatorPrimitive Objects Creating Text Objects Formula Objects Creating Plants Advanced - Creating Your Own Plants pt. 1 Advanced - Creating Your Own Plants pt. 2 Exploring the Scene Wizard & Browser Creating Your Own Carrara Library of Objects Importing 3D Models Best-methods For Scene Management Managing Scene ElementsSetting Up a SceneMoving/Scaling/Rotating Scene Elements Aligning/Duplicating/Distributing/Spacing Objects Using the Eye Dropper Lighting a SceneBasic Scene LightingUsing the Distant Light Using the Spot Light Using the Bulb Light Using the Anything Glows Light Using the Shape & Tube Light Best-methods For Lighting Advanced - Special Lighting Effects ModifiersUsing Modifiers & DeformersGrouped Modifiers The Three Carrara 5 ModelersComparing Spline/Vertex/Metaball ModelersSpline ModelerCreating Cross SectionsCreating a Wine Glass Advanced - Importing From Other Drawing Programs Advanced 2 - Additional Imports Extrusion Methods Vertex ModelerVertex BasicsExtruding & Sweeping Lathing & Lofting Tool Integration/Creasing/Smoothing Booleans & the Cut Tool Drawing/Ruled/Double Sweep Surfaces Tools Drawing/Gordon/Coons Surfaces Tools Edge Tools Metaball ModelerUsing the Metaball ModelerCreating TerrainsIntroduction to Terrain ObjectsCreating & Modifying a Terrain Using the Map Editor Creating Realistic Skies Using the ReplicatorsWhat are the Two Replicators?The Replicator pt. 1 The Replicator pt. 2 The Surface Replicator Advanced - Shader Controlled Surface Replication Using ShadersShader IntroductionShader Tree & Basic Shader Functions Using the Shader Tree & Applying Shaders Working With the Multi-Channel Mixer Working With Texture Maps Displacement Maps Shader Domains & Layer Lists Layer Lists Continued Advanced - Complex Shader Development Advanced - Animated Displacement Mapping Advanced - Refraction & Reflection Translucence Advanced - The Terrain Shader Advanced - Terrain Shader Continued Adding Natural & Environmental ElementsUsing Particles pt. 1Using Particles pt. 2 Advanced - Animating Particles & Particle Maps Adding Fire/Fountains/Fog Adding Volumetric Clouds Animating a SceneWorking With KeyframesTweeners Motion Paths Using Physics & Behaviors Advanced - Using the Timeline Graph Editor Advanced - Camera Animation & Effects Character AnimationBasic RiggingAdding Bones Motion Constraints & Inverse Kinematics For Organic Shapes Influencing Bones With Weightmap Painting Motion Constraints For Robots Creating & Using Morph Targets Importing Poser FilesImporting With Transposer & Poser Native FilesRenderingBest-methods For RenderingChoosing a Render Engine Rendering Still Images Rendering Animations Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps Batch Rendering & Network Rendering ConclusionWrap-UpContact Information |